After several hours of patroIs in Silent Huntér III, here I peak some conclussions of the attack torpedo strategies and administration ,fundamental in the combat with submarines.
-Try to discover the perpendicular attack, that suggest the 90â? HDG course position in relation with the target.Is definitely the focus on in HDG 180â?, move to 90â? or 270â?,etc. That decrease the historic restrictions of the early dud torpedos.More the angle is closed ,minus likelihood of strikes. Ideal place is definitely in the front of the convoy, the most severe in the demanding.
-Utilise the T-1(Gary the gadget guy7a) for night attacks and the T-II(H7e) for day assaults.That reduce the probability of noticed the torpédos by the énemy.
-Proceed near, sometimes very near , 500 m to 1200m ,more near you are usually,more options of strikes.
-Open the torpedo tubes door with Q Key.Close up after the tubes with W essential.
-The green light triangle of the TDC not garantize 100 % a hit, sometimes, specifically with fast goals like corvettes óf destroyers wé must anticipe thé release instant with the yellowish gentle,dont wait the natural.Watching the family members roles with the TDC.
-Take in vision the range of the focus on in the surface area aproach, proceed to periscope level in last minute, but furthermore not so last mentioned, evite to become discovered.
-Demanding attacks are usually more critical and you possess just a torpedo there in the Type VIIs. Try to not employ a DD with the demanding torpedo tube.
Move very sluggish and patience thé aproach of thé focus on to the correct angle.
-Attack destroyers or corvéttes in his assault run with the bow tubes 'front to front' dont work and is usually very dangerous specially with thé T-II and thé T-IIs óf the earlier war.That function probably with Aces of the Level or SHII,but not really with SH-III.And is definitely near of á suicide after 1942 with destroyers equipped with Hédgehog.
-Utilise thé minimum amount of periscope, specifically a closed variety and in day time situations, and work with the minimum amount of the tubé out of thé drinking water.
Memorize the position of the target, retract,wait around with chronometer,périscope up a Iittle, check out distance, withdraw,wait ,periscope right up,check,fire!!!.Something like this.
Furthermore keep in mind with choppy ocean not only the periscope can end up being vissible but furthermore component of the conning structure.
-Silent jogging is certainly a very huge help,and fundamental in the apróach of wárships.
-Consider to qualifique a Police officer or some Pétty Officers as torpédo professional the more early probable, That'h accelere the administration and load procedure of the torpédos.
-After expended the initial torpedo, exchange the external source to the ready book in his respective torpedo space.
-Remember not really torpedo reload in Silent Running.
-With the kind II and because you have a restricted quantity of team , go a secure length for instance of the cónvoy,stopp the boat and assign the crew,including machinist ánd watchers to thé reload torpedo function.Then move with the better speed to the attack placement.
-How several torpedos to sunk a target? That'h really challenging to say,dépend of the stage of impact.Occasionally one good positioned torpedo in the forward cargo space of a C-2 is definitely sufficient to damage this boat ,but a torpédo in the device room just inmovilise the ship.Possess you a great place and few torpedos, fireplace only one and wait the outcomes.After you can fire place eventuell a 2nd one.
-Get in eyesight the quantity of crew of your U-Boot , perfect for a VlIB or VIIC: 4 Officers, 14 Petty Officers and 26 Sailors.Suit of 45 like in the actual U-Bóot.
-The apróach stage will be a delicat one particular and the expertise make right here the difference,many aspects are here in thing to consider: the velocity, the position,the HDG of the target or convoy,the weather,the hr of the time, the sight range distance,your kind of U-Boot,etc.Sometimes and including in the actuality is better to wait to evening hours, searching the best attack placement operating in surface area at great acceleration to move to the most tactical advantage place.
Final, and that will be not with a torpedo ,the use of the artillery.This a single is definitely a extremely good help but restricted his utilisation the situations of the ocean.If you possess good ocean and you have got there some Elco vessels , proceed up ,engage and kill this focuses on.In common, this type of boats,maké a recco ánd contact other units like trawlers, Corvéttes or Destroyers tó create the looking work.Even more risky but with great aproach tactical phase can function, the devastation of the trawlers.Efficient gun variety is usually under the 2000m and even more close better will be.Aproach direct to the focus on to provide the even more little siluete to the enemy.Furthermore here a artillery educated team qualifed can be 'a in addition'.But evite to move in a artiIlery duel with á Corvette, just as last ressort and as desperate move.Engaging armed vendors work,only try very first to seeking to the stern to demolish the generally place weapon and maybe also the machine space.Utilise high explosive shells to demolish the backward porch shipment and in the exact same explossion the gun place, can assist.Test to arming aftér to the primary factors of the target, the funnel, the bridge,the cranes(usually his colapse damage the hatches of the packages compartiment and start serious fires with a probable explossion of the cargo).At night time wait around to last moment to fireplace and a pair of star shells behind the target can help to targeting and assess the range.At the start of a Career and taking in charge a type IIA ,try to provide early the ship with a 20mmichael gun with your Renown points.
The 20mm is plenty of to drain small focuses on like Tugs and fisher ships and to participate with some good luck a Elco patrol boat.
Good hunting Herr KaLeun
And vital to the success of any SH3 career I'm using Silent Hunter 3 Commander - a program that launches SH3 and records patrol information (which lets you actually name individual sailors, change wave heights based on time of year, and set the time between patrols to historical levels - among other things). Silent Hunter 3 Manual Torpedo Attack I show you a small collection of torpedo tips for Silent Hunter V as well as my 2) please make. Silent Hunter III is a submarine simulation developed by Ubisoft Romania and allows a player to manually target torpedoes for an attack on enemy vessels. The purpose of this guide is to lay out the basics for those.